MECCHA CHAMELEON Wiki
v1.1.0 checked June 14, 2026

MECCHA CHAMELEON v1.1.0 Update

This MECCHA CHAMELEON v1.1.0 update guide explains the first major post-launch patch: proximity voice chat, Hunter FOV 100, brighter shadows, server browser fixes, UI fixes, camera setting persistence, and same-version matchmaking.

๐Ÿ—“๏ธ June 11, 2026 ๐Ÿ—๏ธ Build 23682127 ๐ŸŽ™๏ธ Proximity voice ๐Ÿ‘๏ธ Hunter FOV 100
Voice chatFOV 90 โ†’ 100Brighter shadowsServer fixesCustom maps
11official change lines
100ยฐHunter FOV after patch
1new voice feature
Sameversion required
Quick Answer

MECCHA CHAMELEON v1.1.0 update quick answer

The MECCHA CHAMELEON v1.1.0 update is a June 11, 2026 patch focused on multiplayer reliability, readability, communication, and comfort. It adds proximity voice chat, fixes several server and lobby problems, increases Hunter FOV from 90 to 100, brightens shadows across stages, and makes custom-map lighting behave differently.

For players, the short version is simple: Hiders should stop trusting launch-day dark corners too much, Hunters can scan with a wider view, friend groups should update to the same version before matchmaking, and hosts using custom maps should re-check lighting after the default skylight change.

Player takeaway: v1.1.0 is not just a bug-fix patch. It changes how MECCHA CHAMELEON feels in lobbies, how Seekers scan rooms, and how Hiders judge shadows.

Primary source: SteamDB patch notes for Build 23682127. Store context: Steam store page.

Watch Along

Watch gameplay while reading the v1.1.0 notes

This embedded MECCHA CHAMELEON gameplay tips video is useful as a watch-along reference because it was published around launch-week strategy. Keep it on the page so readers can compare pre-patch hiding habits with the v1.1.0 changes: brighter shadows, wider Hunter FOV, and built-in proximity voice chat.

Embedded YouTube reference: use this to see the paint, hiding, and search rhythm in motion. The official patch facts still come from SteamDB and Steam, not from the video alone.

Release Info

Release info and build details

The update is listed as MECCHA CHAMELEON fix 1.1.0 on SteamDB. The recorded date is June 11, 2026, with Build 23682127. The same page points to update notes through Steam Community and includes a same-version matchmaking warning. Because the game launched on June 9, 2026, v1.1.0 arrived very early in the release window.

FieldValueWhy it matters
Versionv1.1.0First large feature-and-fix update after launch-week bug fixes.
Build23682127Useful when checking patch history or troubleshooting mismatched clients.
DateJune 11, 2026Guides from June 9 or June 10 may describe pre-v1.1.0 behavior.
Update typeUI, server, voice, visibility, FOV, custom-map lightingIt affects both casual play and strategy pages.
Version lockSame version requiredPlayers who cannot join friends should restart and update first.
Official Notes, Explained

MECCHA CHAMELEON v1.1.0 patch notes table

This table paraphrases the official v1.1.0 changes and adds a player-facing interpretation. It avoids inventing voice-chat range, exact server error codes, or balance claims that the patch note does not provide.

#Patch changeCategoryPlayer impact
1Matching UI was improved.UIJoining and hosting should feel clearer than launch.
2Camera sensitivity and similar settings no longer reset unexpectedly.SettingsReturning players do not need to re-tune every launch.
3A server connection problem was fixed.NetworkSome failed join attempts from launch week should be resolved.
4Public search no longer shows matches already in progress.LobbyNew players see more relevant joinable public rooms.
5Proximity voice chat was added.FeatureNearby communication becomes part of hiding and hunting.
6Object collision detection was fixed in some cases.GameplaySome object interactions should be less buggy.
7Server player counts no longer show 0 incorrectly.LobbyRoom lists are easier to trust before joining.
8In-game UI visibility was improved.UIHUD reading should be easier during tense searches.
9Hunter FOV increased from 90 to 100.Comfort / viewHunters can see a wider arc while scanning.
10Shadows were brightened across stages.VisibilityDark hiding habits from launch week need to be retested.
11Default skylight is disabled when using custom maps.Workshop / mapsCustom-map creators and hosts should re-check lighting.
New Feature

Proximity voice chat changes friend lobbies

The headline feature in this MECCHA CHAMELEON v1.1.0 update is proximity voice chat. The patch note confirms the feature was added, but it does not specify range, toggle behavior, team-only behavior, push-to-talk behavior, or exact audio falloff. Because those details are not published in the patch note, this page does not invent them.

From a player perspective, proximity voice chat makes MECCHA CHAMELEON more social and more dangerous. Hiders should avoid giving away their hiding area with careless speech, and Hunters should pay attention to nearby audio cues. Friend groups may still prefer external voice for party chat, but built-in proximity voice creates a more game-native deception layer.

Hider voice habits

Stay quiet near Hunters, avoid laughing when a Seeker walks past, and remember that sound can be as revealing as a white paint patch.

Hunter voice habits

Move slowly through suspicious spaces and listen for nearby reactions. Do not assume every clue is visual after v1.1.0.

Hider Impact

What v1.1.0 changes for Hiders

The biggest Hider-facing change is brighter shadows across stages. That global visibility update affects every map page, especially spots that launch-week videos or guides described as safe because they were dark. A spot can still be strong after v1.1.0, but it should be strong because the paint, pose, and surface choice are convincing, not because the area is nearly invisible.

For maps such as Sewer, Backrooms, and Hide-and-Seek Mansion, the change means old shadow-based advice should be labeled as pre-v1.1.0 or tested again. Hiders should use the paint system guide to sample the exact current surface instead of painting pure black or guessing from memory.

Re-sample colors

Do not reuse a launch-week dark paint recipe. The stage may now read brighter than older footage.

Match texture

Use pattern and brush size to mimic tile, wood, graffiti, shelves, or wall art instead of relying on darkness.

Pick a pose early

Shape errors are more visible when shadows are brighter. Connect this page with the pose guide.

Hunter Impact

Hunter FOV 90 to 100 and Seeker scanning

The v1.1.0 update increased Hunter FOV from 90 to 100. The official note gives motion sickness prevention as the reason, so this page should not oversell it as an intentional balance buff. Still, a wider field of view can change practical scanning. Hunters can cover a slightly broader horizontal arc, catch more peripheral mistakes, and turn less sharply while moving through crowded rooms.

For Seeker play, pair the wider FOV with the Seeker guide. Scan walls, ceilings, corners, and object tops. After v1.1.0, brighter shadows also reduce the advantage of corner darkness, so Hiders with weak paint may stand out faster.

Before v1.1.0After v1.1.0Seeker habit
Hunter FOV 90Hunter FOV 100Use slower sweeps and peripheral checks.
Darker shadowsBrighter stage shadowsRe-check old shadow spots with fresh eyes.
No built-in proximity voiceProximity voice existsListen as well as look.
Multiplayer Fixes

Server, lobby, and same-version fixes

Many launch-window frustrations were not about hiding at all. v1.1.0 addresses matchmaking and lobby clarity. It fixes a connection issue, removes in-progress games from public server search, fixes server player counts that displayed as 0, and makes the matching UI clearer.

The most important troubleshooting sentence is the same-version rule: matchmaking is only available when players are on the same game version. When a friend cannot join, restart MECCHA CHAMELEON, restart Steam if needed, and check whether everyone has the update. The full step-by-step troubleshooting page is the canโ€™t connect fix guide.

Public servers

After v1.1.0, public search should stop showing rooms that already have matches in progress, which reduces wasted clicks for new players.

Friend lobbies

If players are on different versions, they may not matchmake together. Update first before changing router, VPN, or firewall settings.

Custom Maps

Custom maps and the default skylight change

The v1.1.0 update disables the default skylight when using custom maps. That sounds small, but in MECCHA CHAMELEON lighting is gameplay. A custom map that looked balanced under one lighting setup may become darker, flatter, or more readable after this change, depending on how its creator built the stage.

Map creators and Workshop players should test Hider visibility again after loading a custom map. This is especially important because v1.2.0 later improves mod integration, and the Workshop page can act as the hub for custom-map questions. Keep claims modest: v1.1.0 confirms the skylight behavior, not a full creator tool workflow.

Update Old Guides

Older MECCHA CHAMELEON advice that may be outdated

Because MECCHA CHAMELEON received several updates within days of release, pages based only on launch-day footage can age quickly. Use this section to update internal pages and avoid sending readers to stale advice.

Old adviceWhy it changedBetter current note
Hide in the darkest corner you can find.v1.1.0 brightened shadows across stages.Use accurate paint and pose first; treat darkness as a bonus.
Ignore voice if using external chat.Proximity voice chat was added.Warn Hiders that local voice can expose them.
Join any public server in the list.Public search now filters in-progress games.Refresh, then join visible public rooms that are not in progress.
Player count says 0, so the lobby is empty.Server count display bug was fixed.Trust the current server count more than launch footage.
Reset camera sensitivity every launch.Settings reset bug was fixed.Only troubleshoot if your local config still behaves incorrectly.
FAQ

MECCHA CHAMELEON v1.1.0 update FAQ

When did the MECCHA CHAMELEON v1.1.0 update release?

The v1.1.0 update was recorded on SteamDB for June 11, 2026, as Build 23682127.

What is the biggest new feature in v1.1.0?

The biggest feature addition is proximity voice chat. The update also changed Hunter FOV, shadows, server behavior, UI visibility, settings persistence, and custom-map skylight behavior.

Did Hunter FOV change in v1.1.0?

Yes. The update increased Hunter FOV from 90 to 100. The patch note frames the reason as motion sickness prevention, so this guide treats the wider view as a practical side effect rather than a declared balance buff.

Did v1.1.0 make dark hiding spots worse?

The update brightened shadows across stages, so hiding advice that relied on very dark corners should be re-tested. It does not mean every shadow spot is bad, but color and pose accuracy matter more.

Why can I not join a friend after v1.1.0?

The update states that matchmaking is only available between players on the same version. Restart the game or Steam so everyone updates before joining the same lobby.

Did v1.1.0 fix public server browsing?

Yes. Public server search no longer displays games already in progress, and the server player count bug that showed 0 players was fixed.

What changed for custom maps in v1.1.0?

The default skylight is now disabled when using custom maps. This matters for map creators because lighting can affect how easy Hiders are to see.

PatchHidersHuntersFAQ